Issue No. 23
![Issue No. 23](/content/images/size/w1200/2022/04/W1siZiIsIjE3Mjg0NyJdLFsicCIsImNvbnZlcnQiLCItcXVhbGl0eSA5MCAtcmVzaXplIDIwMDB4MjAwMFx1MDAzZSJdXQ-1.jpg)
Design
![](https://digest.aisleone.net/content/images/2022/04/untitled.jpg)
![](https://digest.aisleone.net/content/images/2022/04/dome-garage3.jpg)
![](https://digest.aisleone.net/content/images/2022/04/rams-room-1.jpg)
![](https://digest.aisleone.net/content/images/2022/04/dune.jpg)
A Donut and a Blender
Before I got into the design game, my original plan was to become a 3D animator. It was the mid-90s, I was in high school, and Toy Story was shaking up the world. After seeing that movie, I knew I wanted to work at Pixar. But back then, 3D on computers wasn't accessible to most folks. Decent 3D software was expensive, and a computer powerful enough (kinda) to handle the load cost as much as a car.