Issue No. 23

Issue No. 23


A Donut and a Blender

Before I got into the design game, my original plan was to become a 3D animator. It was the mid-90s, I was in high school, and Toy Story was shaking up the world. After seeing that movie, I knew I wanted to work at Pixar. But back then, 3D on computers wasn't accessible to most folks. Decent 3D software was expensive, and a computer powerful enough (kinda) to handle the load cost as much as a car.

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